Meaning-making in Digital Art, Games, and Artistic Research

The research project focuses on theoretical and practical questions about digital art, games, artistic research, and hybrid art practices. The sub-themes listed below reflect changes in art during the last decades. Contemporary innovations in art will be studied within the context of art history. The research involves both traditional creativity practices as well as the emergence of new artistic forms.

Principal investigator: Raivo Kelomees


Research staff: Oliver Laas


Duration: 2017–2020


Financed by EKA


See in the Estonian Research Information System



1. Changes in art between the end of the 20th and the beginning of the 21st century related to the use of electronic and digital technology with an emphasis on Estonian context.
2. Artistic developments from mixed media and serialist art of the 1970s to the paradigmatic changes of the 1990s, and hybrid media as well as ArtScience in the following decades.
3. Research-based art in historical and academic contexts. Methodological and philosophical questions about the relationships between research-based art, research, and science.
4. The preservation of experimental forms of interactive audiovisual art and digital artefacts.
5. Meaning-making in interactive artworks.
6. The problem of proprioception in participatory art.
7. Multi-user artworks and environments; unaware participation in art.
8. Games in art and artistic games.
9. Questions of authorship, ways of sharing authorship, and fictitious authors.
10. Impersonal art, art created by non-humans, art created in collaboration with machines, and aesthetic questions connected with these phenomena.
11. Multi-local and tele-communicative art.
12. The problem of creative machines and indeterministic art.
13. The problems of net art, post-interactive and post-internet art.


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Posted by Kristina Jõekalda